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%SECTION0{name=LinuxSplashScreen}% Splash Screen Support in Linux To complement the [[UBootSplashScreen][U-Boot Splash Screen]] feature the new configuration option ="CONFIG_FB_PRE_INIT_FB"= was added to the Linux kernel. This allows the Linux kernel to skip certain parts of the framebuffer initialization and to reuse the framebuffer contents that was set up by the U-Boot firmware. This allows to have an image displayed nearly immediately after power-on, so the delay needed to boot the Linux kernel is masked to the user. The current implementation has some limitations: * We did not succeed in reusing the previously allocated framebuffer contents directly. Instead, Linux will allocate a new framebuffer, copy the contents, and then switch the display. This adds a minimal delay to the boot time, but is otherwise invisible to the user. * Linux manages its own colormap, and we considered it too much effort to keep the same settings as used by U-Boot. Instead we use the "trick" that U-Boot will fill the color map table backwards (top down). This works pretty well for images which use no more than 200...225 colors. If the images uses more colors, a bad color mapping may result. <br> %T% We strongly recommend to convert all images that will be loaded as Linux splash screens to use no more than 225 colors. The ="ppmquant"= tool can be used for this purpose (see [[UBootBitmapSupport][Bitmap Support in U-Boot]] for details). * Usually there will be a Linux device driver that is used to adjust the brightness and contrast of the display. When this driver starts, a visible change of brightness will happen if the default settings as used by U-Boot differ. <br> %T% We recommend to store settings of brightness and contrast in U-Boot environment variables that can be shared between U-Boot and Linux. This way it is possible (assuming adequate driver support) to adjust the display settings correctly already in U-Boot and thus to avoid any flicker of the display when Linux takes over control.
9.3. Adding Swap Space
1. Abstract
9.5. Root File System: Design and Building
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